Tools of the Trade
A list of the items that Dekar can equip in Estpolis II, in chronological order starting with Bound Kingdom (ring and stone lists excepted; you can always find a use for those). For advice on equipping Dekar, go here.

» Weapons and armor: Bound Kingdom shop · North Dungeon · Ancient Tower · Aleyn shop · Gruberik and Narcysus shops · Ancient Cave · Karlloon shop · Karlloon North Shrine
» Rings
» Rocks, jewels, and etc.

Initial equipment
Bronze sword+98 ATP
IP: Water attack: 150% damage to one enemy; water-elemental
Ironmail+39 DFP
IP: Paralysis cure: cures party of paralysis
Brone shield+28 DFP
IP: Spell repel: increases one character's MGR during battle (stronger than Shield spell cast on one character)
Stone helmet+23 DFP
IP: Weakpoint: lowers an enemy's DFP by 1/8th

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Bound Kingdom shop
Bronze sword+98 ATP5000 gold
IP: Water attack: 150% damage to one enemy; water-elemental
Chain armor+47 DFP4500 gold
[no IP]
Thick cloth+48 DFP4700 gold
IP: Paralysis cure: cures party of paralysis
Stone plate+49 DFP4850 gold
IP: Reviver: resurrects a character and restores 50% of their HP
Round shield+34 DFP4600 gold
[no IP]
Iron helmet+28 DFP3600 gold
IP: Slow: reduces AGL of all enemies
Tight helmet+32 DFP3800 gold
[no IP]

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North Dungeon
Deadly sword (cursed)n/a
50% chance of a critical hit with 300% damage
[no IP]
Deadly sword (uncursed)+100 ATP, +10 GUT
8% chance of a critical hit with 300% damage
IP: Bomb attack: attacks all enemies
Thunder ax+108 ATP, +4 DFP, +8 STR
thunder-elemental
IP: Thunderball: 300% damage to one enemy; thunder-elemental

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Ancient Tower
Deadly armor (cursed)+80 DFP
win from monster
IP: Iron kick: attacks one enemy
Deadly armor (uncursed)+5 ATP, +63 DFP, +5 STR
IP: Recovery: removes status effects of one character
Fayza shield+41 DFP, +5 AGL
IP: Fleet: increases one character's AGL during battle (stronger than Fake spell cast on one character)

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Aleyn shop
Hand ax+104 ATP6000 gold
IP: Bomb attack: attacks all enemies
Thick cloth+48 DFP4700 gold
IP: Paralysis cure: cures party of paralysis
Stone plate+49 DFP4850 gold
IP: Reviver: resurrects a character and restores 50% of their HP
Round shield+34 DFP4600 gold
[no IP]
Plate cap+33 DFP4500 gold
[no IP]

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Gruberik and Narcysus shops
Long sword+120 ATP8000 gold
[no IP]
Plated cloth+54 DFP5800 gold
[no IP]
Round shield+34 DFP4600 gold
[no IP]
Big shield+37 DFP5900 gold
[no IP]
Plate cap+33 DFP4500 gold
[no IP]
Roomy helmet+34 DFP4800 gold
[no IP]

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Ancient Cave
Listed here are items that are unique to the cave. For all other items, the rule is that if Guy can equip it, so can Dekar.

* blue treasure chest item

SuhrCustom11+50 ATP
[no IP]
Gades blade*+200 ATP
dark-elemental; 10% chance of a critical hit
IP: Octo strike: attacks enemies 8 times
Mega ax*+400 ATP, +20 DFP
thunder-elemental; 10% chance of critical hit with 200% damage
IP: Thundershriek: attacks all enemies; thunder-elemental
Fry sword*+410 ATP, +10 every other stat
light-elemental; 10% chance of critical hit with 200% damage
IP: Sizzle: attacks all enemies, then casts Zap
Sky sword*+450 ATP, +25 DFP, +50 STR
thunder-elemental; 10% chance of critical hit with 200% damage
IP: Skysplitter: attacks all enemies, then casts Thunder
Mirak plate*+120 DFP
protects against paralysis
IP: Magic rebirth: restores a character's MP to full
Flame shield*+80 DFP, +10 GUT
IP: Flameblock: negates all fire attacks against the user for a short period
Bolt shield*+10 ATP, +85 DFP, +10 STR
IP: Thunderblock: negates all thunder attacks against the user for a short period
Apron shield*+10 ATP, +85 DFP, +10 STR, +10 MGR
IP: Holy wall: negates all light attacks against the user for a short period
Dark mirror*, ** (cursed)+50 DFP
[no IP]
Dark mirror (uncursed)+10 ATP, +85 DFP, +10 STR, +10 INT
protects against instant death
IP: Dark mist: negates all dark attacks against the user for a short period
Agony helm*+80 DFP, +10 GUT
protects against sleep
IP: Flame return: reflects all fire attacks against the user for a short period

** Do not uncurse the Dark Mirror when you find it in the Ancient Cave. If you do, you won't be able to leave the cave with it. Remove the curse once outside (though you won't be able to take it back into the cave with you, it has a use: Its ikari power protects against attacks like Dark Fry, a spell often used by Daos and Erim).

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Karlloon shop
Multi sword+86 ATP9450 gold
attacks twice
IP: Bomb attack: attacks all enemies
Iron plate+59 DFP5950 gold
IP: Reviver: resurrects a character and restores 50% of their HP
Metal mail+68 DFP6250 gold
IP: Sacred song: restores a character's HP to full
Tall shield+39 DFP6000 gold
IP: Berserker: raises party's ATP during battle (stronger than Trick cast on the whole party)
Rock helmet+38 DFP5700 gold
IP: Weaponweak: reduces an enemy's ATP by 1/6th
Plate helmet+38 DFP5500 gold
[no IP]

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Karlloon North Shrine
Dekar blade+188 ATP
10% chance of a critical hit with 200% damage
IP: Fatal blow: reduces an enemy's HP by 50%

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Rings
* blue treasure chest item

Speedy ring+5 DFP, +10 AGLLake Cave
IP: Fake
Undead ring+25 MGRTreasure Sword Shrine
physical attacks increase versus undead/ghost monsters; protects against instant death
IP: Perish
Mind ring+20 INTTreasure Sword Shrine
IP: Stronger
Muscle ring+20 ATPGordovan West Tower, Ancient Tower
IP: Bravery
Thunder ring+10 ATP, +5 DFP, +10 STRNorth Dungeon
physical attacks become thunder-elemental
IP: Bolt
Protect ring+20 DFPAncient Tower
IP: Courage
Mystery ring+10 ATP, +10 DFPNorth Lighthouse
protects against sleep
IP: Mirror
Fire ring+10 ATPNorth Lighthouse
physical attacks become fire-elemental
IP: Fireball
Water ring+10 DFPPhantom Tree Mountain
physical attacks become water-elemental
IP: Vortex
Sea ring*+25 DFP, +10 AGL, +10 INT, +20 MGRAncient Cave
IP: Vortex
Ice ring+5 DFP, +10 AGLTower of Sacrifice
physical attacks become ice-elemental
IP: Blizzard

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Rocks, jewels, and etc.
* blue treasure chest item

Horse rock+10 ATP, +5 DFP, +10 STRAlunze West Cave; win from Horse-type monsters
IP: Frenzy: 150% damage to one enemy
Bat rock+10 ATP, +3 DFP, +5 AGLTreasure Sword Shrine; win from Bat-type monsters
IP: Vampire: same as Absorb spell
Eagle rock+5 ATP, +8 DFP, +15 AGLGordovan West Tower; win from Eagle-type monsters
IP: Dive: 200% damage to one enemy; effective against flying enemies
Water jewel*+10 DFP, +20 INT, +10 GUTAlunze Castle basement; Ancient Cave
IP: Frost: same as Blizzard spell
Pumkin jewel+10 INT, +20 MGRAncient Tower; win from Pumpkin Head
IP: Head attack: 200% damage to one enemy; effective against tough (as in hard-surfaced, like gorems, snails) enemies
Bee rock+10 DFP, +20 AGLNorth Lighthouse; win from larger Bee-type enemies
IP: Immobilize: attacks all enemies and occasionally paralyzes them
Cancer rock+20 DFPNorth Lighthouse; win from Cancer
IP: Scissor slash: attacks enemies twice
Flame jewel+10 ATP, +10 INT, +5 MGRwin from Pug, Hound
IP: Incendiary: same as Fireball spell
Thundo jewel*+30 ATP, +5 DFP, +10 STR, +10 AGLAncient Cave
IP: Voltage bolt: same as Bolt spell
Earth jewel*+20 DFP, +20 MGRAncient Cave
IP: Groundshock: shakes ground and damages all non-flying enemies
Twist jewel*+35 DFP, +30 AGLAncient Cave
IP: Twister: attacks all enemies
Gloom jewel*+50 MGRAncient Cave
IP: Dark force: dark attack on all enemies; occasionally causes instant death
Catfish jwl.*+20 GUT, +20 MGRAncient Cave; win from Catfish monster (rare)
IP: Mega quake: huge earthquake damages all non-flying enemies
Camu jewel*+20 ATP, +20 INT, +20 MGRAncient Cave; win from Camu (rare)
IP: Buster attack: Camu's special attack, a fire attack on all enemies
Spido jewel*+10 ATP, +20 GUTAncient Cave; win from Tarantula (rare)
IP: Spiderweb: reduces AGL of all enemies
Gorgan rock*+20 ATP, +50 DFP, +20 STR, +20 MGRAncient Cave
IP: Combo attack: multi-elemental attack of fire, ice, thunder, and water on all enemies
Black eye*all except INT +20Ancient Cave
IP: Gloomsplash: darkness and fire attack against all enemies
Silver eye*+10 DFP, +20 AGL, +20 INT, +20 GUT, +20 MGRAncient Cave
IP: Diamond dust: ice and water attack against all enemies
Gold eye*+40 ATP, +30 DFP, +20 STR, +20 MGRAncient Cave
IP: Stardust blow: light and thunder attack against all enemies
Lion fang+15 ATP, +5 DFP, +15 STR, +10 AGLKarlloon North Shrine; win from Lion
IP: Bite: 200% damage to one enemy

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